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# Single Straits

## Object of the Game

## How to Play

## Example

#### Author: admin

https://www.arithmo.com
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**A singular sensation**

To find all proven three-straight-connected numbers in a grid whose sum equals the demanded Equa.

- Choose a prefilled number grid.
- Calculate three-straight-connected numbers in any combination to satisfy the demanded Equa.
- For this game numbers are connected in straight threes vertically or horizontally only, as shown in the diagrams below.
**No “L” shape is allowed.**

- Numbers can be calculated in any combination, but keep in mind the mathematical order of operations as you calculate:

*First perform any calculations inside parentheses, if they exist.*

*Next perform all multiplications and divisions*

*Lastly, perform all additions and subtractions*

- Found straits cannot cross each other. Each number can only be used in one strait.

Find all 6 straits of Equa 16 in this 5×4 grid. The solution is as follows:

Let’s check the solution:

2 x (5 + 3) = 16

12 + 8 : 2 = 16

10 + 9 – 3 = 16

8 + 2 + 6 = 16

5 x 5 – 9 = 16

12 + 4 x 1 = 16

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Основна правила Аритма:

**Да пронађете или убаците у мрежу три суседна броја која када се заједно израчунају резултирају Еквом-X.****Еква и Eква-X**су термини који једноставно значе решење једначине. На пример: 2 x 4 -1 = 7**(Еква-7)**- У Аритму, једначина се прави од 3 конектована броја на мрежи.
- Постоји 5 типова мрежа: Circle, Hexagon, Rhombus, Square, Triangle. Each game has a diagram illustrating how connections should be made in its specific grid.
- Numbers are calculated together using only addition, subtraction, multiplication and division,
*with or without parenthesis.*

If a combination of arithmetic functions is used than keep in mind the following order of operations you learned in math class:

Rule 1: *First perform any calculations inside parentheses, if they exist.*

Rule 2: *Next perform all multiplications and divisions*

Rule 3: *Lastly, perform all additions and subtractions*

The order of operation rules are demonstrated in the examples shown below:

(8 – 5) x 7 = 21 (**Equa-****21**)

8 x 12 ÷ 6 = 16 (**Equa-****16**)

6 x 3 + 5 = 23 (**Equa-23**)

11 + 12 ÷ 4 = 14 (**Equa-14**)

Each Arithmo puzzle employs the basic rules, but it will also have its own set of specific rules. Please read all the rules carefully for maximum benefit and enjoyment.

Arithmo Basic Rules:

- To find or insert in a grid three adjacent numbers that when calculated together result in an
**Equa-X.** **Equa and Equa-X**are terms that simply mean the result of a mathematical equation. For example: 2 x 4 -1 = 7**(Equa-7)**- In Arithmo, an equation is made by connecting three adjacent numbers in a grid.
- There are five types of puzzle grid shapes: Circle, Hexagon, Rhombus, Square, Triangle. Each game has a diagram illustrating how connections should be made in its specific grid.
- Numbers are calculated together using only addition, subtraction, multiplication and division,
*with or without parenthesis.*

If a combination of arithmetic functions is used than keep in mind the following order of operations you learned in math class:

Rule 1: *First perform any calculations inside parentheses, if they exist.*

Rule 2: *Next perform all multiplications and divisions*

Rule 3: *Lastly, perform all additions and subtractions*

The order of operation rules are demonstrated in the examples shown below:

(8 – 5) x 7 = 21 (**Equa-****21**)

8 x 12 ÷ 6 = 16 (**Equa-****16**)

6 x 3 + 5 = 23 (**Equa-23**)

11 + 12 ÷ 4 = 14 (**Equa-14**)

Each Arithmo puzzle employs the basic rules, but it will also have its own set of specific rules. Please read all the rules carefully for maximum benefit and enjoyment.